Gravoor (Don’t ask me how to pronounce that, my mate suggested the name) is series of flash games I used to make. The original was the first flash game I ever made, which means ofcourse it was pretty crappy. Afterwards I spent a year experimenting making games of all differnt genres. Eventually I came back to the Gravoor series, and released Gravoor 2 which used an improved version of the original’s engine. To my surprise it earned itself a 3.98 rating on Newgrounds, which was a damn sight better than the original which only barely dodged a blam. I was excited, and from there made Gravoor 3 and 4 based on the previous game’s success. Neither game added much to the series, they were both basically copys of Gravoor 2 but with differnt levels. It was Gravoor 4 that attracted the attention of Inglor of ArmorGames, who offered to sponser the series, which they did right up until Gravoor 6.

Gravoor 1 – The original

Gravoor 2 – One of the Forest stages

Gravoor 2 – The Fish stage
(My favourite in the whole series)
I originally made Gravoor 5 in the same format as the previous 3. But half way through decided that the game would benefit from a complete overhaul. So in the end, Gravoor 5 was the first proper sequel since Gravoor 2. It introduced new features to the series such as shrinking and colour changing power ups. Which I think really improved the puzzle aspect of the game, making it more than just another mouse maze. Gravoor 5 also took place within a virtual environment, instead of the forests and such which featured in the past 3 games.

Gravoor 5 – The version that never was.
(Medieval World)

Gravoor 5 – The version we have today.
Gravoor 6 came along, and was originally planned to be the final entry in the series. I wanted it to be the perfect Gravoor game, hence the name ‘Gravoor Perfect’. The main feature was a level editor, which supported importing and exporting. The idea was players could export the levels they designed and share them with friends. Making the game virtually endless. Unfortunately the editor was pretty naff in my opinion, the workspace was too small and it lagged like a mother fucker. Fans loved the game, but I wasn’t pleased with it.

Gravoor 6
A year later I decided to return to the Gravoor series and give it the finale it deserved. Gravoor 7 was the result. I started from scratch and made a new engine. The biggest improvement was hit detection. In the previous games, the mazes were all made up of squares, meaning that corridors were always really blocky. The new engine did away with the block system hence why Gravoor 7 is the only game to contain bendy corridors. The game also took players back to the forest featured in Gravoor 2, 3 and 4. Only this time it actually looked sort of like a forest.

Gravoor 7 – The Series Finale
Play Gravoor 2 on Newgrounds.com
Play Gravoor 3 on Newgrounds.com
Play Gravoor 4 on Newgrounds.com
Play Gravoor 5 on Newgrounds.com
Play Gravoor 6 on Newgrounds.com
Play Gravoor 7 on Newgrounds.com
(Gravoor 1 is available as a secret unlockable in Gravoor 7)
Gravoor on your Mobile
In summer 2006, there were plans for porting Gravoor 6 to mobiles,. We had a publisher and the lot but the project was eventually scrapped due to difficultys creating a control scheme that worked well without straying too far from the original concept. (Long story short its fucking impossible.)
The story behind the name “Gravoor”
I was never any good with names. So after making the first game I showed it my mate Stu, and asked him what I should call it. He just pulled the name “Gravoor Robboors” out of his arse and told me to call it that. I asked him what it meant and he just told me it sounded like “Grave Robbers” so I should call it that. I didn’t have any better ideas so what the hell. The Gravoor Robboor name stuck up until Gravoor 3, where I took the Robboors part out.
Gravoor Adventure
Gravoor Adventure was a game I started making in between 5 and 6. I never got very far with making it before I canned it. The game was differnt to the other games as it was to include a large hub world. Which you guided the Gravoor around, doing tasks for differnt creatures who inhabited it. I eventually gave up on the project and made Gravoor 6 instead.
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Very nice, I enjoyed reading this, I was pretty curious about how the Gravoor series was formed
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Good job on this and the series itself, keep it up!
Comment by Jindo February 14, 2008 @ 9:45 pm